First Blog Post

This is the first blog post. Its just a sample. It gets deleated once I get some real content.

Maybe a post about weighted selections in unity?

Maybe a study on if dogs prefer cheddar or mozzarella? 

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About Me

Twitter : @ProtoJazz -- Email : This email address is being protected from spambots. You need JavaScript enabled to view it.

I am a highly collaborative and analytical software developer with 3 years of experience producing mobile, console, and web applications. Most recently, as a client-side programmer for Complex Games, I partnered with cross-functional teams of programmers, artists, and designers to develop mobile (iOS and Android) applications. Since 2013, my credits with Complex Games include projects for entertainment brands such as Nickelodeon, Hasbro, Zynga, and Games Workshop.

HIGHLIGHTS

 

» Experience across all stages of project lifecycle, from design through worldwide launch

» Translating design concepts into functional code to innovate games across multiple platforms

» Achieving tight deadlines for challenging projects, often managing multiple simultaneous projects

» Extensive involvement in the local development community as guest speaker 

 

EXPERTISE

 

» GUI

» User Interface Hook-up

» Plugin Integration

» Spreadsheet Integration

 

TECHNOLOGY

 

» Unity

» C#

» Windows | OSX | Linux

» Command Line Environments

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Ragdoll Cannon

This was a game I made for my first gamejam. You launch a man out of a cannon with ragdoll physics.
He flops around, hits land mines, bear traps, or floating purple clouds. You can also fire giant
canonballs at him to launch him even higher. 

Z fires the cannon, arrow keys change the cannon tilt, and space fires the dude.

http://serotoninunderdreams.com/UnityGames/RagDollCannnonPostPJ/RagDollCannnonPostPJ.html

Category: Uncategorised