• BomberRun

    I wanted to make something with the physics type gampeplay from angry birds, but also elements from sidescrolling bullet-hell shooters. So in this game you have to bomb as manycrates as you can, while also dodgeing enemy firepower. The more crates you destroy the moremoney you get for upgrades.  Currently the Read More
  • Super Fist Puncher - Brawler Project

    This started as some tinkering with a combo system, but eventually kind of formed into a physics basedbrawler game with destructible environments. Eventually maybe a story, or some kind of overall design. Read More
  • Paddle Battle

    Ive just launched my first game for android, Paddle Battle. In Paddle Battle players compete in retro style game-play, using power-ups, quick reflexes, and physics to out score the opponent.    The game features both single player and two player modes. One of the unique features of the game is the use Read More
  • BattleStations

    In this game, players bounce around a zero gravity space station manning lasers to fight off attackers. Read More
  • Ragdoll Cannon

    This was a game I made for my first gamejam. You launch a man out of a cannon with ragdoll physics.He flops around, hits land mines, bear traps, or floating purple clouds. You can also fire giantcanonballs at him to launch him even higher.  Z fires the cannon, arrow keys Read More
  • PocketKnight

    This is another project from a gamejam. This one has actually had additional work on it since the jam, and I hope to keep working on it. It draws inspiration from Dreamcast VMU games. Very little interactivity, the only time you interact with the gameis when your character is waiting for Read More
  • CTF - RPG

    This is the CTF - RPG Hybrid game. The idea is there are two players, each picks a class (Currently Theif Or Mage), and tries to bring the flag from the centerof the map to the other side, like footballEach class has a special Ability, Mage : Teleports about the width of 1 Read More
  • Professional Work

    This is a list of the currently published titles I have worked on professionaly   Ad for Spectrum Internet : Made a small game that was used for footage in a commercial for spectrum internet. Not much of a game, but one of my first freelance jobs, and pretty exciting.   Worked as Read More
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Super Fist Puncher - Brawler Project

This started as some tinkering with a combo system, but eventually kind of formed into a physics based
brawler game with destructible environments. Eventually maybe a story, or some kind of overall design.

PocketKnight

This is another project from a gamejam. This one has actually had additional work on it since the jam, and I hope to keep 
working on it. It draws inspiration from Dreamcast VMU games. Very little interactivity, the only time you interact with the game
is when your character is waiting for instructions in town. You will be able to choose where he adventures, and for how long.
Longer adventures have better rewards. 

A currently planned addition will be optional support for Pebble Smartwatch. Walking with the watch app open will accumulate points,
that will be used in the game. 

http://serotoninunderdreams.com/UnityGames/PocketKnight/Build.html

 

Bonus GameJam version screenshot: